Ubisoft recently released some details on the upcoming next-generation enhancements of Watch Dogs Legion, Assassin’s Creed Valhalla, Immortals Fenyx Rising, Riders Republic, Far Cry 6, Rainbow Six Siege, and For Honor. However, we may get additional information from Galvin Whitlock, Head of Programming at Ubisoft, such as the target resolution for smaller, cheaper next-generation console games, and less powerful than Microsoft’s.
The highest target resolution on Xbox Series S for Watch Dogs: Legion will be 1080p (dynamic).
We also asked about the different implementations of ray reflection on the PC, PlayStation 5, and Xbox Series X. According to Whitlock, the PC has the advantage but only slightly.
The basic principles of ray tracing are the same on all the platforms that support it. For RTX on PC, we do ray tracing for rougher surfaces in more situations. Ray tracking is based on a simplified version of the world in which we track rays. This has been individually optimized for each platform to maximize the amount of rays we can process. Overall, the interface is the same on all ray tracing platforms, but overall, only experts can spot the difference.
Finally, we received confirmation that although Ubisoft has partnered with NVIDIA on PC for Watch Dogs Legion, implemented RTX and DLSS 2.0, ray-tracking reflections should work immediately on the graphics cards. AMD’s upcoming Radeon RX 6000 Series graphics, which come with an equivalent to the RT cores known as ‘ray accelerators’.
Ray-tracing will work on the AMD card immediately. Ray-tracing needs to be adjusted for the individual architectures and improvements will continue to be made.
Watch Dogs Legion released in late October; You can find our review here. We also have a complete set of tutorials for the game, from beginner tips and tricks to location guides for darts, pubs, and stick points, as well as some tips on how to Hire the best employees for your group of trendists.