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The Age Of Calamity demo took more breath of wild dynasty warriors and less



Illustrations for article titled iHyrule Warriors: Age Of Calamity / i Demo Is More iBreath Of The Wild / i And Less iDyosystem Warriors / i

Picture: Nintendo

The Hyrule Warriors: Age of Calamity The playing demo is more like a game that inherits more from it Zelda: The breath of the wild parent over parent hack-and-slash Hyrule Warriors. Developer Koei Tecmo has rearranged the main elements of The breath of the wildthe gameplay – from the Sheikah slabs, to cooking, crafting, and even hunting Korok – and integrating them into Combatant‘Musou-style combat system. Which result is a demo there Combatant in the title but is a natural prequel to The breath of the wild.

Age of Calamity is set a hundred years prior to the events of The breath of the wild. All of your companions died tragically in the fight against Calamity Ganon. Hyrule Warriors: Age of Calamity it means telling the story of that war of loss, through the battles across Hyrule. You drive one of the many characters – Link, Zelda, Impa, or any of the four Champions – though story quests require you to defeat the bokoblins, wizzrobes, and lizalfos of Calamity Ganon.

The matches in Age of Calamity are story-enhancing story missions or challenging battles that power your characters with new combos they can learn. Each battle takes place on a map with your allied forces and enemy troops. Players roam around enemy battle clusters of enemies. Sometimes stronger captains or bosses are also present in these groups making it take more effort to defeat. There are conditions that must be met in order to win the battle, and those that if met will cause the player to lose.

Every warrior you can play is using your power The breath of the wildby Sheikah. You can use stagnant runes to lock enemies in place and launch them away from you. Bomb Rune is great for destroying large swarms of enemies or killing higher health captains like Wizzrobes. The Cryonis rune freezes enemies and can launch them into the air if placed correctly, while the magnesis allows you to simply smash a giant metal box into the bokoblin’s face.

Each character also has their own paraglider, allowing you to toss yourself into the air to perform devastating attacks from above before gently flying back to the ground. The breath of the wildIts influence is also felt outside of combat, as cooking returns to provide special buffs prior to the commencement of each mission. There are plenty of koalas to find, though hopefully not 900 of them.

From Combatant Besides the incident, the typical characteristics of the musou game are in Age of Calamity, even if they are largely overshadowed by all The breath of the wild factors. Still captains to fight and enemy base to take over. In the first chapter of the demo, there’s even a rogue guardian enemy whose game warns you not to fight, reminiscent of how Dynasty War will warn players about the super powerful Lu Bu (don’t chase!).

The battle is very interesting, as each character feels unique. Link is the typical hack-and-slash hero. Impa uses his ninja shadow clone with no jutsu skills, turning her into a Sheikah army. Zelda uses more powerful versions of the Sheikah shale runes as his offensive weapon. You can switch between them between battles, which comes in handy when you run out of healing items and are about to die. A character’s death, known as a “retreat”, usually means a failed mission – you can avoid that by jumping the train and letting the AI ​​take over. I swapped characters when health was critical, and the AI ​​seemed competent enough to keep that character alive while I completed a quest with another healthier character.

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Picture: Nintendo

I’m really excited to play Age of CalamityBut there’s one thing that makes me pause while playing through the demo: I really hope the presence of time travel in Hyrule Warriors: Age of Calamity Don’t mess with The breath of the wildthe story of the arc. With the advent of a daring little guardian who can open a portal through time, the fate of the guardians from 100 years ago is now in question. Will Age of Calamity Allow you to knock Urbosa, Mipha, Daruk and Revali out of their timeline before the very last moments? Or will it plunge into the Champion from the future to provide aid that was previously unable to find any help?

I shouldn’t be surprised by time travel in Age of Calamity, because time travel (and dimensional jump) is what allows the original Hyrule warriorwill happen. However, time travel has been used to “fix” a lot of the plot and bring them happy ending. It’s not that I don’t love past Champions (especially BAMF Lady Urbosa), but there’s a tragic allure to experience a story you know that doesn’t end well for its heroes. .

I don’t want the presence of time travel in Age of Calamity to lower the sacrifices of champions The breath of the wild. I don’t want a happy ending to their story, I want a happy ending. Satisfaction, in this case, means experiencing heroism in their final moments without the deus ex machina of time travel hindered.

No matter how the final match goes, I love me some musou games. Age of Calamity is a perfect combination of The breath of the wildtell the story of and Dynasty Warof combat. Bullshit have time or not, I’ll play shit Hyrule Warriors: Age of Calamity when it released November 20.


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