The reviews for Sony’s PlayStation 5 have dropped today, a few days after Microsoft’s Xbox Series X, and while I’m just personally testing the second version, I’d also like to round off what everyone is talking about. Sony control panel.
Usually, when new consoles come out, you will get a lot of comparisons and comparisons between the two new solutions. Xbox One came out with a key feature (Kinect support) that the PS4 lacked, while the PS4 had the advantage of gaming. In its previous-generation launch, the Xbox 360 removed features like Blu-ray and hardware backwards compatibility, while the PS3 had both.
The PlayStation 5 and Xbox Series X debut felt much more similar, and that wasn’t just because consoles became more and more PC-like and therefore similar. It reflects the fact that no platform launches with a slew of next-generation titles. One of the most popular things to hear about the PlayStation 5 is that it feels like an improved, refined, and polished PlayStation 4 with some extra features on top. Reviewers also said similar things about Microsoft’s new console.
I think it will be helpful to keep this in mind as you read information about either platform. These are light-hearted launches compared to what we’ve used, and the biggest advantage of the PlayStation 5 or Xbox Series X today is the way they handled the games their predecessors skillfully and how quietly they do it. But since we mainly see comparisons of how the PS5 and XSX compare on previous-generation titles, there isn’t a lot of hard data on how they’ll compare in games people actually plan to play from. year 2020 ~ 2027.
Active Cards and Haptics are current groundbreaking features of the PS5
Every PlayStation 5 review highlights two things: how big it is, and a new Activity option built into the games menu. The size of the PlayStation 5 has been discussed quite a bit, so I won’t believe this again – the platform is large compared to other home electronics and it also looks quite special compared to them. . It can be positioned vertically or horizontally, so you will have a number of options in moderation.
The Activity Card is Sony’s answer to Microsoft’s quick resume. The big takeaway from Microsoft is the idea of connecting one game to another seamlessly, in a single digit in a few seconds. Sony does not have this feature. Instead, Sony gives you an “Active Card,” which gives you the option to join a game at a specific time. According to Polygon: “They allow players to download directly into the game at different objectives or levels, or have immediate access to supplementary content such as art galleries. I find the most helpful ones are anything that can quickly get you on the other side and avoid a bunch of menus. “
The haptic feedback in the Sony DualSense controller was widely praised in every publication tested with it. While the rumble has been used to simulate impacts and / or damage since the feature was announced, Sony’s implementation takes things much further, allowing for significant changes. subtle narrative in your senses – and thus, much tighter integration between on-screen play and your own sensory experience. Kotaku refers to this feature as bringing “subtle benefits and additional textures to the gameplay mechanics” in titles like Spider Man: Miles Morales. Polygon similarly praises it.
The lesson learned on the Activity vs. Quick Resume card seems like a clean-up step, if only because Quick Resume is currently supported on all XSX games and doesn’t always work perfectly, in when the Activity tab explicitly asks the developer to support them, and will not be available (or necessarily useful) in every game. The same is true of the great haptics support in the PlayStation 5, and a number of reviews raise questions about whether developers support them. Polygon notes that the Switch also includes enhanced tactile capabilities, but they are rarely used.
The PS5’s backward compatibility is lower than Microsoft’s, but reviewers found that the supported games list works pretty well.
The overall term of the assessment scope can be summarized as “Optimistic.” People like what they’ve seen and experienced, and warnings like a lower total system storage space and weaker backwards compatibility weighed against its lower price tag. A fundamental feature of both current XSX and PS5 reviews is that they feel a bit incomplete. There are many next-generation titles that are ready for testing before the XSX and PS5 actually go on sale, but since we can’t talk about them right now, it’s hard to recommend these consoles with the same. panache.
Right now, the PlayStation 5 is landing somewhere between “The exquisite, great PS4 Pro experience” and “A great upgrade, but don’t worry if you can’t find one on a store shelf.” That’s more or less similar to where the Xbox Series X landed, but there’s difference in that point from review to review – Ars prefers the XSX a bit more than the PS5, while I’d say Verge comes down really strong. on the PS5, based on reviewer’s experience with the controller. That’s one thing I want to emphasize right now – there aren’t many ways of objectively comparing next-generation launches on both platforms, which one publication backing comes with features like DualSense haptics implementations. It’s always harder to gauge how broad a new technology will or won’t be supported on any platform, and that’s certainly the case with the PS5 / XSX comparison.
Our sister site PCMag is the most valuable PS5 of any publication we’ve ever seen, writing: “PlayStation 5 is a must-have device for PlayStation devotees and deserves to share. Reward Editors’ Choice with Xbox Series X. ”
It will be interesting to see how the market reacts to these launches. The XSX and PS5 didn’t exactly debut during a stock-tape parade attracting media attention and a heady PR ride. Launch volume was completely muted compared to what we would normally expect. Given the magnitude of some of the challenges facing the United States, this is rarely a surprise, but it raises some questions about how well these new platforms will perform. Personally, I think the two are likely to sell every console they can produce during the holiday season.
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