Has been said to have brought an estimated $ 1 billion in player spend by 2020 so far, which is the best year for an app that lets you catch virtual Pokemon in the real world. in 2016, spending decreased in 2017, but continued to increase in the first 10 months of 2020. This number is up 11% from 2019’s total and 30% from the first 10 months of 2019.
The COVID-19 pandemic clearly had an impact on Pokemon GO, and developer Niantic has made temporary changes to make Pokemon GO work better for people at home. They recently said they have removed some of them, but that change is most likely due to some success from this year, especially for those in more rural areas.Sensor Tower also mentioned that Pokemon GO has been ranked as “the number 3 mobile game spent by global players outside third-party stores, such as in China.” It is second only to PUBG Mobile and Honor of Kings.
So far, Pokemon GO has amassed close to $ 4.2 billion in player spend globally, of which the U.S. proved to be the most profitable with $ 1.5 billion in revenue, or so. 36.3% of total spending. Japan ranked 2nd with 1.3 billion USD and Germany ranked 3rd with 238.6 million USD.
Google Play accounts for the majority of Pokemon GO’s revenue, beating Apple’s $ 1.9 billion by generating over $ 2.2 billion. As of the time of the download, Pokemon GO had almost 600 million unique installs worldwide, with a US # 1 rating in terms of downloads with 109 million installs. Brazil ranked second with 65.2 million and Mexico ranked third with 37.3 million.Google Play saw 78% of them get 466 million downloads, while Apple accounted for nearly 132 million, or 22%.
For more on Pokemon GO, hear the story of people around the world who continued to play Pokemon Go during the Coronavirus era.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.