And so, while Halo Infinite’s multiplayer is still set to be free to play, Spencer and his team dismissed the idea of releasing it and other Infinite parts at separate times, but Spencer believes that this is the right appeal for fans, Xbox, the developers and franchisors of the Halo franchise.
“So looking at our position and the trajectory the group is going on and to be honest, it’s just the amount of effort and emotion that 343 [Industries] is getting into the game and making sure we want to be able to get the game out and deliver and have a sane team after that, this is the decision we made. And I apologize to the fans, because I never like to set expectations and fail to meet them, but I also believe that we are making the right decisions in the long term for both Xbox, Halo and the customer. of us, “he said.
Spencer explained that the final decision to post news was a 24-hour turnaround, noting that part of the urgency comes from how many factors are involved in the launch of a new entry by a major franchise. as such – not only for Xbox, but for many of its partners as well.
“One of the things that drives us is, when you ship a game like Halo, it’s not just a solo release – we have a lot of marketing and promotional partners there, and you want to honor it. It is important to its partners to keep them informed so they can plan a time for what they are doing with the launch of the game, which is also part of the input, “he said. But in reality, when we know we know – make a decision, make a decision so we’re talking with fans and as transparent as possible. “
As for how this affects the wider launch of the Xbox Series X, Spencer notes that the company is really investing in the value that Xbox Game Pass and Xbox Series X bring together to players.“Our investment in Game Pass and that portfolio continues to be strong. We have some extra good announcements, really great, strong announcements about what’s coming to Game Pass.” , he say. “I think what you’ll see from us around the console launch, to be honest, won’t change too much as you’ll hear a lot about the console and a lot about the Game Pass as well. The way we think about those two things put together is a really great value proposition for next generation gamers. “
You can watch the full interview with Spencer on the latest episode of Animal Talking, also starring Lisa Loeb and Dylan Sprouse.
For more on IGN’s coverage of Halo delays, be sure to read IGN’s Ryan McCaffrey article on why Halo Infinite’s delay is a tough but correct call and see through the latest from our weekly Xbox show, Unlocked Podcasts.
Jonathon Dornbush is IGN’s Senior News Editor, the host of Podcast Beyond !, and is continually impressed by the guest cast for each episode of Animal Talking. Talk to him on Twitter @jmdornbush.