Game publisher Square Enix lost more than $ 63 million on its recent “Marvel’s Avengers” video game, according to Tokyo-based game analyst David Gibson (via Twitter).
Driven by that game’s poor sales, Square Enix posted an official operating loss in its HD Games segment of more than $ 48 million in the second quarter of the current fiscal year. ̵1; this number is up to the end of September – the same month as the game. was released for critics and poor reviews by the audience.
Gibson subsequently said that Square Enix would not say the number of game units sold but “the number is 60% of the plan”. He then calculated that the total sold was about three million copies and the total cost of the game was close to 170-190 million dollars (including marketing). He added that “Square is adamant that they can recover.”
Just a month after launch, according to Eurogamer, the SteamCharts figure shows the game’s PC audience has dropped to between 1,000-2,000 people per month – low enough to cause matchmaking issues. As of this week, it is under 1,000.
The game was developed by Crystal Dynamics, who is best known for developing a single player-centric “Tomb Raider” series from “Tomb Raider: Legend” in 2006 to “Rise of the Tomb Raider”. Appreciation in 2015 (Eidos- Montreal took over the less popular “Shadow of the Tomb Raider” in 2018).
“Marvel’s Avengers” marks the second failure in years of a live-service game from a well-known single-player developer – the other being developers of “Mass Effect” and ” Dragon Age ”BioWare and their high-profile failure“ Anthem ”in 2019.
It’s also disappointing compared to Square Enix’s “Final Fantasy VII” remake that was released in the last quarter and not only was critically acclaimed, but sold over five million units worldwide and that in spite of just locked on PS4 platforms (while “Marvel’s Avengers” is on multiple platforms).
Square Enix and Crystal Dynamics delayed the PlayStation 5 and Xbox Series X versions of “Marvel’s Avengers” until an unknown date in 2021.