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Disney fantasies reveal the creepy skinless robot with lifelike eyes and teeth



Disney specializes in bringing imagination to life, but its latest innovation takes the idea one step further – a robot designed with a realistic and interactive look.

The firm’s fantasies have revealed an animated human bust without skin, complete with movable eyes, eyelids and eyebrows to create a human-like look.

The robot is equipped with a sensor mounted in the chest that uses motion detection to determine when guests are trying to join, activating a series of motors that control interactive activities.

Motivations are layered to allow movements such as breathing, blinking, and movement to ‘induce life-like and increasingly complex behaviors.̵

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Disney specializes in bringing imagination to life, but their latest innovation takes the idea one step further - a robot designed with a realistic and interactive look.

Disney specializes in bringing imagination to life, but their latest innovation takes the idea one step further – a robot designed with a realistic and interactive look.

Walt Disney founded ‘The Walt Disney Company’ 97 years ago in a small office in Los Angeles.

It started as a manufacturing company, but in the 1950s Disney found a small, mechanized toy bird during his travels, spawning the idea of ​​creating mechanical structures to mimic living organisms.

And today, these animations have become a must-see around the world.

Disney Imagineers is still improving the system, but believes it has found a way to turn metal machines into a humanoid robot.

Robots equipped with chest sensors use motion detection to determine when guests are trying to interact, activating a series of motors that control interactive activities.

Robots equipped with chest sensors use motion detection to determine when guests are trying to interact, activating a series of motors that control interactive activities.

The robot has 19 degrees of freedom, but uses only neck, eyes, eyelids and eyebrows - all controlled by a proprietary software that works on a 100Hz real-time loop

The robot has 19 degrees of freedom, but uses only neck, eyes, eyelids and eyebrows – all controlled by a proprietary software that works on a 100Hz real-time loop

Engineers recently published a study titled ‘The Interactive and Realistic Robot Perspective’, in which they wrote: ‘We present a common architecture that not only seeks to create interactions the eye from a technological point of view but also through the prism of the character animation where fidelity and reliability of motion are paramount; that is, we seek to create an interactive illusion of life. ”

The robot has 19 degrees of freedom, but uses only neck, eyes, eyelids and eyebrows – all controlled by a proprietary software that works on a 100Hz real-time loop.

A chest-mounted sensor, combined with a camera, is used to identify who is in the robot’s field of vision and determine which stimuli are likely to participate based on ‘curiosity points’.

The attention tool generates a ‘curiosity point’ assigned to the person indicating their level of interest / importance as well as the importance of the robot character to them, the study said. “

To do this, the team programmed the attention tool to collect the 3D positions of people detected in camera.

This allows the system to identify who is performing engaging responses to the robot, such as waving hands, in addition to calculating the speed of individual movements.

Engines are layered to allow movements such as breathing, blinking, and movement to 'induce more complex and life-like behaviors

Engines are layered to allow movements such as breathing, blinking, and movement to ‘induce more complex and life-like behaviors

‘The method of calculating curiosity in our current system is quite simple, based on the position and velocity of the hand and nose,’ writes Imagineers.

‘The selection of these features is loosely announced in a way that people try to get attention from others – for example, move closer / quickly at the person and wave their hands. “

Another class, called the ‘Behavior Selection Tool’, is responsible for directing the robot’s behavior, including reading, glancing, joining, and acknowledging.

The tool also stores information about a visitor who has joined, similar to short-term memory information, recording when that person first arrived and when he left the robot’s field of view.

The team programmed the attention tool to collect the 3D positions of the people detected in the camera.  This allows the system to identify who is performing compelling responses to the robot, such as waving hands, in addition to calculating the speed of individual movements.

The team programmed the attention tool to collect the 3D positions of the people detected in the camera. This allows the system to identify who is performing compelling responses to the robot, such as waving hands, in addition to calculating the speed of individual movements.

The engineers said this information is automatically deleted when people leave the scene.

The purpose of this is to help the robot describe the characteristics of each visitor, especially the position of their eyes and nose, so that it can interact better.

‘Through the categorization of simple behaviors, we can induce complex responses to environmental stimuli,’ says the study.

‘This architecture is highly scalable and can be used to create increasingly complex animations as well as other interactive programs. We see this work as an attempt to come up from the uncanny valley through a categorization of interactive kinetics and sensory responsiveness. ”


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