Electronics 2077 will be released worldwide this November through PS5, PS4, Xbox One, Xbox Series X and PC. And when it finally succeeds, it’s most likely setting up a new bar for open world-like games The Witcher 3: Wild Hunt was back in 2015, or at least that was the purpose of CD Projekt Red. And so far, it seems ready to do this.
When The Witcher 3: Wild Hunt released in 2015, it specifically sets a standard for open world storytelling, world immersion, and world realization. And again, CD Projekt Red looks ready to do this with Cyberpunk 2077. We’ve known about the game for years, but we’re still hearing about the new features that sound like they’ll be great. incredible if released.
CD Projekt Red, for example, has confirmed that cutscenes do not have a fixed camera. This alone isn̵7;t a big deal, but it’s what players can do with this camera, which sounds like it could revolutionize the way we think of cutscenes in a game. role-playing.
In the September 2020 issue of the Official Playstation Magazine (via Sirus Gaming), players revealed that players can influence how a scene plays out not only by the choices they make but also by how they act. For example, players can look around for visual clues about what’s really going on.
For example, if you always hold onto the face of the NPC you are talking to you, you may not notice another person approaching behind to attack you. However, if you are looking around, you should be able to spot this before it happens. However, being too confusing or short-tempered in certain situations will probably have its disadvantages.
At the moment, it’s unclear how this feature is realized and expanded as CD Projekt Red hasn’t really talked about it yet, but it looks like another level of the player body and role-playing that RPG games have. , namely have called for.
Electronics 2077 is in development for PS4, PS5, Xbox One, Xbox Series X, PC and Google Stadia. It is currently scheduled to launch on November 19.
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