Like many other game studios, developer The Witcher 3’s CD Projekt Red and Cyberpunk 2077 enter the test – forced to work overtime – especially in the weeks and months before the title’s final release. game. CD Projekt recently announced to staff that people would have to work six days a week prior to the Cyberpunk 2077 release date, and later delayed the game.
In comments on a recent investor call, co-CEO Adam Kiciński said that the crisis on Cyberpunk 2077 “has not been that bad – and never has been”. Kiciński admits that some parts of the group “have been working very heavily”, including testers, engineers and programmers, but says that “a large portion of the team has not been working at all since they get their jobs done, ”and reduced the amount of overtime required for the rest of the studio.
“It̵7;s not that heavy. Of course, it will be a bit longer, but we already have feedback from the team. They are very happy to have three more weeks, so we don’t see any threats regarding the downfall.
“From the bottom of my heart, I would like to apologize to everyone for what I said during Tuesday’s investor conference call,” Kiciński said in a new email to staff that Bloomberg News received. . “I didn’t want to comment on crunch, but I still do, and I did it in a humble and harmful way.”
Kiciński added, “I have nothing to say when I protect myself. What I say is not even regrettable, it is completely bad. So please accept my sincere and honest apology. He ends the email by inviting the employee to speak to him directly.
This is the co-CEO of CD Projekt Red, Adam Kici talkingski, is talking to investors about yesterday’s crisis (left) and he apologizes to his staff for those comments today. in an email obtained by Bloomberg News (right). Quite a revolving pic.twitter.com/YaYNtPDphY
– Jason Schreier (@jasonschreier) October 29, 2020
Trouble and forced overtime are bad, no matter what industry you’re in and whatever financial incentives you’re getting to encourage you to get through it. Two years ago we published an article titled ‘How can we become gamers in an industry that is hurting its developers?’, In which we said Talk to industry advocates about what players can do to help developers get caught up in ridiculous hours.
The answer is not a boycott. Developers are still proud of their work and deserve support. But you can expect and enjoy Cyberpunk 2077 without trivializing the developer experience or trying to tackle those problems under the rug.