Under the old system, a lot of your progress comes in accumulating XP points with kills, survival time, respawns, and other in-game actions directly contributing to the level through battle. your. A new “simplified” approach has eliminated that, choosing a set of stars that the player must unlock to move from one level to the next, and even though XP is part of the that, but it’s not enough to manually move the stick.
After the seventh season began, players complained that even playing the game for a few hours a day is not enough to make noticeable progress. Five or even ten levels of progression ever made are only worth a maximum of two or three. Also, challenges like ranking in the top five rated games or reviving 60 teammates can be hard to unlock and only rewarded about half the level.
In posts on Twitter, Reddit, and YouTube, they estimate that unlocking the full set of items will require playing for a few hours a day and chasing set goals like daily and weekly challenges almost all the time. , instead of just playing the normal game.
Now the Apex Legends team has tweeted that, with immediate effect, the amount of XP needed to earn a star has halved, from 10,000 to 5,000. They also said that starting next week, “Weekly challenges will take much less time to complete.”
In a follow-up tweet, they explain that the goal of the new system is to “Make it compelling for the duration of the season (and) encourage you to try new Legends and gameplay”. As a player of the game, I can appreciate that, but the new system has gone way too far for forcing users to play the role of a hero they don’t like or choose rare weapons just to complete trials. challenge. The old battle pass system worked well, and hopefully these tweaks will bring it back to where it was.